
BlitZ Kotare
Sniggerdly Pandemic Legion
129
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Posted - 2015.03.04 22:55:28 -
[1] - Quote
To preface, I haven't read the rest of this threadnaught. You ccp employees that actually have the job of wading through this pile of blahhh have my sympathy.
Comments about the new system:
- Forces more diffuse conflicts, it won't be possible for you to park your 30,000 member coalition in one system and just afk empire things from there effectively. I like that.
- The Attacker in New System risks very, very little. In Dominion sov the attacker must at least "risk" his SBU's and give the attacker ample time to respond to his attack attempt. This attempt can be made during any part of the day, encouraging alliances and coalitions to have good timezone coverage. The Attacker in New System can easily "spam" sov attacks using cheap, interdiction immune ships (interceptors) that are basically invulnerable en route to their attack point and it's incredibly likely some of his attacks will succeed, again at very little risk. (Please, please remove interdiction nullification. It's a dumb mechanic that reduced conflict for no actual gameplay gain).
- TZ locking in New System for all structures isn't good. Make it selectable for every structure independently, and it takes effect immediately (or on the next reinforcement timer). The downside to this is that you have to fly around physically to each structure to set it (just like now) so your time-to-live isn't some artificial 96 hour thing, it's based on player effort.
- Important sov structures in New System should have more than one reinforcement timer. Perhaps the # of timers should be dependent on the indexes, so instead of the defender getting a duration bonus to their defense, they should instead get a second defense attempt?
- The Industry index has been broken forever. It's nearly impossible to get to V and keep it there, and it's super easy to afk camp it back down. The Industry index should include things like items manufactured in station and POS, moon mining, # of market transactions taking place, etc.
- Attackers and Defenders in New System should be able do to something in the Defenders space during the RF cycle to influence the outcome of the final fight. Having the indexes fix at the time of RF isn't a good idea, it encourages everyone to dock up and do nothing until the timer. Active mechanics > passive ones.
- The disparity in New System between the Attackers capture bonus and the Defenders max capture bonus is too high in terms of capture time.
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